Welcome to EDUAIT 2026

4th International Conference on Education, AI & Information Technology (EDUAIT 2026)

September 26 ~ 27, 2026, Toronto, Canada

Hybrid--Registered authors can present their work online or face to face New

Program Committee

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Accepted Papers

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Toronto, Canada

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Scope

The 4th International Conference on Education, AI & Information Technology (EDUAIT 2026) serves as a leading international forum for presenting innovative ideas, emerging approaches, and cutting edge research at the intersection of education, artificial intelligence, and digital technologies. As AI driven systems, immersive environments, and data centric methodologies continue to transform learning worldwide, EDUAIT 2026 provides a vital platform for researchers, practitioners, technologists, and industry experts to explore these advancements and their impact on modern educational ecosystems.

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Call for Papers


The conference aims to foster meaningful dialogue and collaboration by highlighting new trends, critical challenges, and forward looking developments that require deeper attention within Education research and Information Technology. EDUAIT 2026 encourages contributions that push boundaries, introduce novel solutions, and illuminate the future of intelligent, inclusive, and technology enhanced learning.

Authors are invited to submit original, unpublished work including research papers, experimental studies, project reports, survey articles, and industrial case studies that demonstrate significant advances across the conference’s thematic tracks.

Topics of interest include, but are not limited to, the following


    AI Enhanced Learning, Analytics and Intelligent Systems
  • AI in Education
  • Generative AI for Learning, Teaching and Assessment
  • Learning Analytics, EDM and Multimodal Analytics
  • Causal Inference, A/B Testing and Experimentation
  • Conversational Agents, LLM Tutors and AI Orchestrated Classrooms
  • AI Driven Personalization and Learner Modelling
  • AI Generated Simulations and Synthetic Learning Environments
  • Immersive, Digital and Emerging Learning Technologies
  • Immersive Learning (AR/VR/MR) and Metaverse Education
  • Digital Twins for Learning and Simulation
  • Game Based Learning and Serious Games
  • Wearable Learning Technologies and Biosignal Driven Learning
  • Mobile, Ubiquitous and Context Aware Learning
  • Smart Classroom Sensors and IoT Learning Spaces
  • Virtual, Remote and Hybrid Laboratories
  • Learning Science, Cognition and Assessment Innovation
  • Learning Science, Cognitive Load and Metacognition
  • Affective Computing, Emotion Aware and Motivation Aware Learning
  • Attention Modelling and Engagement Detection
  • Next Generation Pedagogies
  • Assessment Innovation and AI Generated Assessments
  • Collaborative, Interactive and Social Learning
  • Differentiated and Personalized Learning
  • Curriculum, Instructional Design and Educational Development
  • Curriculum Design and Development
  • Learning Experience Design (LxD) and Interaction Design
  • Integrating Technology and AI in Curriculum
  • K 12, Higher Education and Vocational Learning
  • Special, Gifted and Inclusive Education
  • Computational Thinking, AI Literacy and Data Literacy
  • Human Centered, Social and Cultural Dimensions of Learning
  • Educational Psychology and Learner Behaviour
  • Social and Emotional Learning (SEL)
  • Behavior Management and Restorative Practices
  • Diversity, Equity, Inclusion and Global Education
  • Moral, Cultural and Spiritual Dimensions of Learning
  • Human AI Collaboration in Learning
  • Ethnographic and Qualitative Studies of AI in Classrooms
  • Digital Citizenship, Media Literacy and Online Learning
  • Hybrid, Online and Flexible Learning Models
  • Social Media, Digital Networks and Learning Communities
  • Digital Citizenship, Safety and Media Literacy
  • Platform Affordances, Algorithmic Literacy and Recommendation Systems
  • Risks, Ethics, Wellbeing and Digital Mental Health
  • Teacher Development, Professional Learning and Leadership
  • Teacher Professional Development in AI and ICT
  • Teacher Evaluation, Analytics and Performance Modelling
  • Leadership, Character Development and School Management
  • Digital Teaching Skills, Virtual Classroom Pedagogy and AI Enhanced Teaching
  • Computing, Technical Education and EdTech Infrastructure
  • Computing and Technical Education
  • Tools for 21st Century Learning
  • Technology Support for Pervasive Learning
  • Cloud, IoT, Edge and Cybersecurity in Education
  • Scalable EdTech Infrastructure and Cloud Native Learning Systems
  • Interoperability Standards for AI Enhanced Learning Tools
  • Data Engineering for Learning Analytics
  • Security Engineering for Educational Platforms
  • Global, Societal and Policy Perspectives
  • Global Issues in Education and Research
  • International Education and Cross Cultural Learning
  • Education Policy, Governance and Digital Transformation
  • AI Safety, Risk, Fairness and Compliance in Education
  • Digital Equity, Access and Socio Technical Impacts
  • Crisis Resilient and Pandemic Driven Educational Innovation

Paper Submission

Authors are invited to submit papers through the conference Submission System by July 25, 2026 . Submissions must be original and should not have been published previously or be under consideration for publication while being evaluated for this conference. The proceedings of the conference will be published by Computer Science Conference Proceedings in Computer Science & Information Technology (CS & IT) series (Confirmed).

Important Dates

Second Batch : submissions after July 13, 2026
Submission Deadline

July 25, 2026

Authors Notification

August 25, 2026

Registration & camera - Ready Paper Due

September 01, 2026

Proceedings

Hard copy of the proceedings will be distributed during the Conference. The softcopy will be available on AIRCC Digital Library

Sponsors